java怎么拦截某个对象
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2023-03-09
java实现简单扑克牌游戏
本文实例为大家分享了java实现简单扑克牌游戏的具体代码,供大家参考,具体内容如下
扑克牌小游戏:
游戏玩法简介:定义五个People在玩扑克牌游戏,玩法是5个人从一副没有大小王的扑克牌中各抽取4张,牌的类型有四种:♥,♣,♠,♦。牌的大小为从1~13。(此处为了简单,只取1 -5).
1.黑桃♠A在哪名玩家手中,哪名玩家就获胜。
package poker;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import java.util.concurrent.Callable;
public class Game {
public static void main(String[] args) {
//定义5名玩家,使用List
List
playerList.add(new Player("于美人"));
playerList.add(new Player("小婷子"));
playerList.add(new Player("小晨子"));
playerList.add(new Player("小艾"));
playerList.add(new Player("小珍子"));
//定义扑克牌顺序表
List
//初始化扑克牌
initializeCards(cardList);
System.out.println(cardList);
//调用collections下的shuffle(洗牌)方法
//进行洗牌
Collections.shuffle(cardList);
//System.out.println("抽牌前,牌组中的牌:");
System.out.println(cardList);
//发牌
int n=2;//每名玩家发几张牌
for(int i=0;i for(Player player:playerList){//每名玩家一次抽牌 Card card=cardList.remove(0);//从牌组中,抽一张牌出来 player.cardList.add(card);//把这张牌放到当前玩家的手中 } } System.out.println("现在牌组中剩余的牌:"); System.out.println(cardList); System.out.println("交换牌之前:"); for(Player player:playerList){ System.out.printf("玩家[%s]的手牌是: %s%n",player.name,player.cardList); } //要找的牌,方法1 Card toFoundCard=new Card("♠",1); for(Player player:playerList){ for(Card card:player.cardList){ //比较每张牌和要找的是否为同一张牌 if(card.equals(toFoundCard)){ System.out.println(player.name+"获胜"); return; } } } System.out.println("无人获胜"); } //要找的牌,方法2 Card toFoundCard2=new Card("♠",1); for(Player player:playerList){ if(player.cardList.contains(toFoundCard)) { System.out.println(player.name + "获胜"); return; } } private static void initializeCards(List for(String suit:new String[]{"♠","♥","♦","♣"}){ for(int rank=1;rank<=5;rank++){ Card card=new Card(suit,rank); //把扑克牌放入牌组中 cards.add(card); } } } 2.让每名玩家,依次抽取他的下家的一张手牌,然后再找♠A,找到♠A就获胜。 //添加打印手牌的方法 public static void printPlayerHandCard(List for(Player player:playerList){ System.out.printf("玩家[%s]的手牌是:%s%n",player.name,player.cardList); } } //集体实现交换的过程 //交换牌 //每名玩家随机抽取下家的一张牌 Random random=new Random(); for(int i=0;i Player currentPlayer=playerList.get(i); //下家就是按照前后关系的下一个,最后一名玩家抽取第0个 Player nexhttp://tPlayer=playerList.get(i!=playerList.size()-1?i+1:0); //要取的牌的下标 int toDrawIndex=random.nextInt(nextPlayer.cardList.size()); //取牌 Card drawCard=nextPlayer.cardList.remove(toDrawIndex); //放入当前玩家的手中 currentPlayer.cardList.add(drawCard); } System.out.println("交换牌之后:"); printPlayerHandCard(playerList); 3.于美人是赌神,她有变牌能力:她手中一旦没有♠A,她就可以把第一张牌变成♠A。(交换牌之前,有机会变一次;交换牌之后,有机会变一次) Card toFoundCard=new Card("♠",1); //已知于美人的下标为0 Player 于美人=playerList.get(0); if(!于美人.cardList.contains(toFoundCard)){ 于美人.cardList.set(0,toFoundCard); } System.out.println("于美人第一次发功:"); printPlayerHandCard(playerList); System.out.println("交换牌之后:"); printPlayerHandCard(playerList); //此处交换牌过程省略。。。。。。。。。。。。。。 if(!于美人.cardList.contains(thttp://oFoundCard)){ 于美人.cardList.set(0,toFNTasmPYoundCard); } System.out.println("于美人第二次发功:"); printPlayerHandCard(playerList); 定义玩家新的的一个类: package poker; import java.util.ArrayList; import java.util.List; public class Player { public List public String name; public Player(String name){ this.name=name; } } 定义扑克牌的一个类: package poker; import java.util.Objects; public class Card { public String suit;//花色 public int rank;//分值 //构造方法 public Card(String suit,int rank){ this.rank=rank; this.suit =suit; } @Override public String toString() { return String.format("[%s%d]",suit,rank); } //重写比较相等的方法 @Override public boolean equals(Object o) { if (this == o) return true; if (o == null || getClass() != o.getClass()) return false; Card card = (Card) o; return rank == card.rank && Objects.equals(suit, card.suit); } } 注意: (1)要重新定义比较相等方法的重写。 (2)注意foreach 方法的写法。
for(Player player:playerList){//每名玩家一次抽牌
Card card=cardList.remove(0);//从牌组中,抽一张牌出来
player.cardList.add(card);//把这张牌放到当前玩家的手中
}
}
System.out.println("现在牌组中剩余的牌:");
System.out.println(cardList);
System.out.println("交换牌之前:");
for(Player player:playerList){
System.out.printf("玩家[%s]的手牌是: %s%n",player.name,player.cardList);
}
//要找的牌,方法1
Card toFoundCard=new Card("♠",1);
for(Player player:playerList){
for(Card card:player.cardList){
//比较每张牌和要找的是否为同一张牌
if(card.equals(toFoundCard)){
System.out.println(player.name+"获胜");
return;
}
}
}
System.out.println("无人获胜");
}
//要找的牌,方法2
Card toFoundCard2=new Card("♠",1);
for(Player player:playerList){
if(player.cardList.contains(toFoundCard)) {
System.out.println(player.name + "获胜");
return;
}
}
private static void initializeCards(List
for(String suit:new String[]{"♠","♥","♦","♣"}){
for(int rank=1;rank<=5;rank++){
Card card=new Card(suit,rank);
//把扑克牌放入牌组中
cards.add(card);
}
}
}
2.让每名玩家,依次抽取他的下家的一张手牌,然后再找♠A,找到♠A就获胜。
//添加打印手牌的方法
public static void printPlayerHandCard(List
for(Player player:playerList){
System.out.printf("玩家[%s]的手牌是:%s%n",player.name,player.cardList);
}
}
//集体实现交换的过程
//交换牌
//每名玩家随机抽取下家的一张牌
Random random=new Random();
for(int i=0;i Player currentPlayer=playerList.get(i); //下家就是按照前后关系的下一个,最后一名玩家抽取第0个 Player nexhttp://tPlayer=playerList.get(i!=playerList.size()-1?i+1:0); //要取的牌的下标 int toDrawIndex=random.nextInt(nextPlayer.cardList.size()); //取牌 Card drawCard=nextPlayer.cardList.remove(toDrawIndex); //放入当前玩家的手中 currentPlayer.cardList.add(drawCard); } System.out.println("交换牌之后:"); printPlayerHandCard(playerList); 3.于美人是赌神,她有变牌能力:她手中一旦没有♠A,她就可以把第一张牌变成♠A。(交换牌之前,有机会变一次;交换牌之后,有机会变一次) Card toFoundCard=new Card("♠",1); //已知于美人的下标为0 Player 于美人=playerList.get(0); if(!于美人.cardList.contains(toFoundCard)){ 于美人.cardList.set(0,toFoundCard); } System.out.println("于美人第一次发功:"); printPlayerHandCard(playerList); System.out.println("交换牌之后:"); printPlayerHandCard(playerList); //此处交换牌过程省略。。。。。。。。。。。。。。 if(!于美人.cardList.contains(thttp://oFoundCard)){ 于美人.cardList.set(0,toFNTasmPYoundCard); } System.out.println("于美人第二次发功:"); printPlayerHandCard(playerList); 定义玩家新的的一个类: package poker; import java.util.ArrayList; import java.util.List; public class Player { public List public String name; public Player(String name){ this.name=name; } } 定义扑克牌的一个类: package poker; import java.util.Objects; public class Card { public String suit;//花色 public int rank;//分值 //构造方法 public Card(String suit,int rank){ this.rank=rank; this.suit =suit; } @Override public String toString() { return String.format("[%s%d]",suit,rank); } //重写比较相等的方法 @Override public boolean equals(Object o) { if (this == o) return true; if (o == null || getClass() != o.getClass()) return false; Card card = (Card) o; return rank == card.rank && Objects.equals(suit, card.suit); } } 注意: (1)要重新定义比较相等方法的重写。 (2)注意foreach 方法的写法。
Player currentPlayer=playerList.get(i);
//下家就是按照前后关系的下一个,最后一名玩家抽取第0个
Player nexhttp://tPlayer=playerList.get(i!=playerList.size()-1?i+1:0);
//要取的牌的下标
int toDrawIndex=random.nextInt(nextPlayer.cardList.size());
//取牌
Card drawCard=nextPlayer.cardList.remove(toDrawIndex);
//放入当前玩家的手中
currentPlayer.cardList.add(drawCard);
}
System.out.println("交换牌之后:");
printPlayerHandCard(playerList);
3.于美人是赌神,她有变牌能力:她手中一旦没有♠A,她就可以把第一张牌变成♠A。(交换牌之前,有机会变一次;交换牌之后,有机会变一次)
Card toFoundCard=new Card("♠",1);
//已知于美人的下标为0
Player 于美人=playerList.get(0);
if(!于美人.cardList.contains(toFoundCard)){
于美人.cardList.set(0,toFoundCard);
}
System.out.println("于美人第一次发功:");
printPlayerHandCard(playerList);
System.out.println("交换牌之后:");
printPlayerHandCard(playerList);
//此处交换牌过程省略。。。。。。。。。。。。。。
if(!于美人.cardList.contains(thttp://oFoundCard)){
于美人.cardList.set(0,toFNTasmPYoundCard);
}
System.out.println("于美人第二次发功:");
printPlayerHandCard(playerList);
定义玩家新的的一个类:
package poker;
import java.util.ArrayList;
import java.util.List;
public class Player {
public List
public String name;
public Player(String name){
this.name=name;
}
}
定义扑克牌的一个类:
package poker;
import java.util.Objects;
public class Card {
public String suit;//花色
public int rank;//分值
//构造方法
public Card(String suit,int rank){
this.rank=rank;
this.suit =suit;
}
@Override
public String toString() {
return String.format("[%s%d]",suit,rank);
}
//重写比较相等的方法
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
Card card = (Card) o;
return rank == card.rank &&
Objects.equals(suit, card.suit);
}
}
注意:
(1)要重新定义比较相等方法的重写。
(2)注意foreach 方法的写法。
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