Cocos2d-X Scrollview与CCMenu的结合使用在屏幕滑动实例

网友投稿 266 2022-11-07

Cocos2d-X Scrollview与CCMenu的结合使用在屏幕滑动实例

1、myMenu.h #include #include"cocos2d.h" USING_NS_CC; class MyMenu:public CCMenu { public:     MyMenu(){};     ~MyMenu(){};          static MyMenu* create();          virtual void registerWithTouchDispather()     {         CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 1, false);     }       bool moved;     virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);     virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);     virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);     virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent);      }; 2.myMenu.cpp #include "myMenu.h" MyMenu* MyMenu::create() {     MyMenu *pRet=new MyMenu();     if( pRet && pRet->init() )     {         pRet->autorelease();         return pRet;     }     //安全释放内存     CC_SAFE_DELETE(pRet);     return NULL; } bool MyMenu:: ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) {     moved=false;     return CCMenu::ccTouchBegan(pTouch, pEvent); } void MyMenu::ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent) {     CCLog("-------------ghviuebgvrft-------------");     moved=true;     CCMenu::ccTouchMoved(pTouch, pEvent); } void MyMenu::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent) {     if( !moved )     {         CCMenu::ccTouchBegan(pTouch, pEvent);     }     else     {         m_eState=kCCMenuStateWaiting;     } } void MyMenu::ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent) { } 3、HelloWorldScene.h class HelloWorld : public cocos2d::CCLayer { public:     // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone     virtual bool init();       // there's no 'id' in cpp, so we recommend returning the class instance pointer     static cocos2d::CCScene* scene();          // a selector callback     void menuCloseCallback(CCObject* pSender);          // implement the "static node()" method manually     CREATE_FUNC(HelloWorld);                    virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);     virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);     virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);     virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent);          //void callBackClick(); }; 4、HelloWorldScene.cpp #include "HelloWorldScene.h" #include "myMenu.h" //位置 #define POS_CENTER  ccp(winSize.width/2, winSize.height/2) //尺寸 #define SIZE_SCROLL (CCSizeMake(340,290)) #define SIZE_SCROLL_LAYER (CCSizeMake(7*winSize.width,224)) const char *const NAME_CHAPTER[7]={"HelloWorld.png","HelloWorld.png","HelloWorld.png","HelloWorld.png","HelloWorld.png","HelloWorld.png","HelloWorld.png"}; #define PATH_CHAPTER  (CCFileUtils::sharedFileUtils()->getWritablePath()+"CHAPTER.XML").c_str() //速度宏 #define SPEEND_SCROLL 800 #define degressToAngle(x) (M_PI *(x)/180.0 ) USING_NS_CC; CCScene* HelloWorld::scene() {     // 'scene' is an autorelease object     CCScene *scene = CCScene::create();          // 'layer' is an autorelease object     HelloWorld *layer = HelloWorld::create();         // add layer as a child to scene     scene->addChild(layer);     // return the scene     return scene; } // on "init" you need to initialize your instance bool HelloWorld::init() {     //     // 1. super init first     if ( !CCLayer::init() )     {         return false;     }     //不论优先级后面是true还是false  都不影响     CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 0, false);     CCSize winSize=CCDirector::sharedDirector()->getWinSize();          CCScrollView *scrollView=CCScrollView::create(CCSizeMake(340,290));     CCLayer *contentLayer=CCLayer::create();     contentLayer->setContentSize(CCSizeMake(7*winSize.width, 224));          MyMenu *menu=MyMenu::create();     //contentLayer->setContentSize(CCSizeMake(7*winSize.width, winSize.height));     for(int i=0;i<7;i++)     {         CCMenuItemImage *sp=CCMenuItemImage::create(NAME_CHAPTER[i], NAME_CHAPTER[i]);         sp->setTarget(this, menu_selector(HelloWorld::menuCloseCallback));         sp->setScale(0.5);         sp->setPosition(ccp(80+240*i,0));         sp->setAnchorPoint(CCPointZero);         menu->addChild(sp);     }     menu->setPosition(CCPointZero);     menu->setAnchorPoint(CCPointZero);     contentLayer->addChild(menu);     scrollView->setContainer(contentLayer);     scrollView->setDirection(kCCScrollViewDirectionHorizontal);     scrollView->setContentOffset(ccp(-80,0));     scrollView->setPosition(ccp(100,80));          this->addChild(scrollView);          return true; } void HelloWorld::menuCloseCallback(CCObject* pSender) { #if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) CCMessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert"); #else     CCDirector::sharedDirector()->end(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)     exit(0); #endif #endif } bool HelloWorld:: ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) {     return true; } void HelloWorld::ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent) {      } void HelloWorld::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent) {      } void HelloWorld::ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent) {      }

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